This is discussed in detail along with a sample project. The following chapters talk about the process for creating a simple game environment. ![]() You’ll also take a brief look at Blender's background and installation. The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you’re likely to work on. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment. You’ll export and import game assets as well as look at open-source game engines that will work with your game assets. ![]() ![]() Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene.
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